AIDocs

Game Design Document (GDD) Template for Indie Developers

A lean GDD prevents feature creep and helps collaborators join quickly. Include only high‑signal sections.

Sections

  1. Game Vision: Brief 2–4 sentences.
  2. Target Platforms: Brief 2–4 sentences.
  3. Core Loop: Brief 2–4 sentences.
  4. Mechanics: Brief 2–4 sentences.
  5. Progression: Brief 2–4 sentences.
  6. Art & Audio Direction: Brief 2–4 sentences.
  7. UI / UX Pillars: Brief 2–4 sentences.
  8. Monetization: Brief 2–4 sentences.
  9. Technical Risks: Brief 2–4 sentences.
  10. Milestones: Brief 2–4 sentences.

Core Loop Example

EXPLORE ➜ COLLECT RESOURCES ➜ CRAFT BETTER TOOLS ➜ ACCESS HARDER BIOMES ➜ BOSS FIGHT ➜ EXPANSION

FAQ

How long should a GDD be?

5–10 pages for most indie projects—avoid encyclopedic bloat.

When to update?

After major prototype learnings; keep a revision log.

Generate a Structured GDD

Feed your genre + core mechanic; AIDocs drafts a baseline doc.

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